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Get to the Top – Parkour Challenge, Unreal Engine 5.1

Project type

Game Development, Unreal Engine 5

Date

December 2024

Location

Cambridge, United Kingdom

Role

Gameplay & Systems Programmer

Tools & Technologies

Unreal Engine 5.1, Blueprint, C++, UI Widgets, NavMesh

Tags

Unreal Engine 5.1, Blueprint, Parkour, AI, Level Design

This project is a vertical parkour challenge built in Unreal Engine 5.1.
The player’s objective is simple — reach the top platform while avoiding obstacles and managing stamina. Despite its simplicity, the design focuses on smooth player control, precise jumping, and maintaining consistent gameplay flow.

The environment was constructed using modular level geometry, while the gameplay logic was fully scripted in Blueprints and C++. The project demonstrates my understanding of Unreal’s character system, UI design, and AI pathfinding.

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