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Get to the Top – Parkour Challenge, Unreal Engine 5.1
Project type
Game Development, Unreal Engine 5
Date
December 2024
Location
Cambridge, United Kingdom
Role
Gameplay & Systems Programmer
Tools & Technologies
Unreal Engine 5.1, Blueprint, C++, UI Widgets, NavMesh
Tags
Unreal Engine 5.1, Blueprint, Parkour, AI, Level Design
This project is a vertical parkour challenge built in Unreal Engine 5.1.
The player’s objective is simple — reach the top platform while avoiding obstacles and managing stamina. Despite its simplicity, the design focuses on smooth player control, precise jumping, and maintaining consistent gameplay flow.
The environment was constructed using modular level geometry, while the gameplay logic was fully scripted in Blueprints and C++. The project demonstrates my understanding of Unreal’s character system, UI design, and AI pathfinding.









