Game Programmer & Systems Developer
My Background & Focus
Passionate Game Programmer and Systems Developer with a strong focus on gameplay architecture, system design, and performance optimization.
Skilled in C++, C#, Unreal Engine, and Unity, I specialize in building immersive and functional game experiences that balance creativity with clean technical structure.
My work often combines mechanical depth, modular design, and responsive gameplay, reflecting a commitment to both technical precision and player experience.
I believe every system - from AI logic to game flow should not only work efficiently but also feel alive and meaningful.
Technical Showcase
Console Projects (C++ & C#)


A collection of console-based projects focused on system logic, AI behavior, and data management.
Includes Battleship, D&D RPG, and Leaderboard System, showcasing structured programming, clean logic, and algorithmic precision.
Game Development (Unreal Engine 5 & Unity)


Gameplay prototypes and mechanics created in Unreal Engine 5 and Unity, highlighting technical control through Blueprints, C++, and C#.
Features the project Get to the Top, built around responsive controls, level progression, and immersive player feedback.
Core Systems & Architecture
A showcase of custom technical systems including gravity simulation, AI logic, and dynamic UI architecture.
These components serve as the backbone of gameplay, emphasizing modularity, scalability, and maintainable code structure.
Get in Contact
Let’s Build Something Together
Whether you're looking for a game programmer, system developer, or collaborator for your next project — I’m always open to new ideas and opportunities.
Feel free to reach out via the form or through my socials below.












