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Unreal Engine 5.1 — Top-Down Combat Game

Project type

Game Development, Unreal Engine 5

Date

May 2025

Location

Cambridge, United Kingdom

Role

System Programmer, AI & Combat Developer, Team Coordinator

Tags

Unreal Engine, Blueprints, AI, Top-Down Game, Combat System, ARU Project, Healing System, UI Design, Group Project

Tools & Technologies

Unreal Engine 5.1, Blueprint Visual Scripting, Custom Animation Assets, Widget UI System, AOE Combat Logic

Key Features

• Custom AOE and direct combat systems
• Healing ability with animation feedback
• Modular Blueprint structure for easy debugging
• Functional menus with settings and help panels
• Dynamic AI with adjustable difficulty

A top-down action game created in Unreal Engine 5.1 as part of the Game Concepts and Analysis module at Anglia Ruskin University.
I was responsible for building and integrating all major gameplay systems — including AI, combat mechanics (both AOE and direct), menus, and interaction logic.
The project features a fully functional healing system, dynamic combat feedback, and modular Blueprint architecture optimized for debugging and collaboration.

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